3D / VR / Real-time

Who I Am

Joris Grau

I'm Joris Grau, based in Leipzig, born in Dresden, and a former Berliner. I have a deep passion for creative computer-graphics work: it blends serious technical depth with striking visual output, and once you know how, you can build almost anything.

I take projects the whole way: concept, design, implementation and publishing. I care most about engaging, fully self-authored experiences, and that end-to-end mindset reaches into marketing as well, so an idea can travel from first sketch all the way to the people it's made for.

What I do

3D & Real-time

  • 3D visualization
  • Game & simulation programming
  • VR development (Unity)
  • Real-time 3D scenes

GIS & Digital Twin

  • GIS data visualization
  • Digital twins

AI in the pipeline

  • Claude, Codex, Midjourney, Google Nano Banana
  • Custom tools integrating AI into the 3D pipeline

Design & Content

  • UX / UI design (Figma)
  • Optimized asset creation & realistic rendering (Blender)

Web

  • Web development, focused on 3D scenes & work

Tools & Workflow

  • Unity
  • Figma
  • Blender
  • IDEs
  • Git
3D & Real-time
  • 3D visualization
  • Game & simulation programming
  • VR development (Unity)
  • Real-time 3D scenes
GIS & Digital Twin
  • GIS data visualization
  • Digital twins
AI in the pipeline
  • Claude, Codex, Midjourney, Google Nano Banana
  • Custom tools integrating AI into the 3D pipeline
Design & Content
  • UX / UI design (Figma)
  • Optimized asset creation & realistic rendering (Blender)
Web
  • Web development, focused on 3D scenes & work
Tools & Workflow
  • Unity
  • Figma
  • Blender
  • IDEs
  • Git

My journey

  1. 2026

    TerraFrame

    Ongoing

    Browser-based shareable dioramas built from open data.

  2. 2024

    Circle of Defense & Mod Creator

    Ongoing

    Development started, release planned for 2026.

  3. Oct 2023

    Wildstyle Network GmbH, 3D Developer

    Ongoing

    Worked on Collision Zero, a VR accident simulation, which led me into GIS data visualization.

  4. 2023 – 2024

    Canyon Cruise

    Released

    Developed in 2023, released in 2024.

  5. 2022

    3rd place, MC VR Creators Hackathon

    Award

    Won 3rd place with ControlChaos.

    See my entry
  6. 2022 – 2023

    Tutor, Computer Graphics

    Taught computer graphics at TU Dresden alongside my studies.

  7. 2019 – 2023

    Computer Science, B.Sc.

    Studied CS at TU Dresden.

    Look at my VR bachelor thesis on exploded views!
  8. Earlier

    Earlier works

    Where it all started. My older projects live on my legacy portfolio. You can finde even more interesting projects there!

    View my older portfolio

Where I'm coming from

Curious how I got here? My older portfolio gathers earlier projects and traces the path to what I do today. It was built for desktop, so it works best on a larger screen.

View my older portfolio

What I'm looking for

Interesting projects to dig into, especially ones where I can own the full journey from concept to launch and build something that feels genuinely engaging to use.

Get in touch
TECH